Charge: If the war aurochs moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 13 (2d12) piercing damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Trampling Charge: If the war aurochs moves at least 20 feet straight toward a creature and then hits it with a hoof attack on the same turn, that target must succeed on a DC 17 Strength saving throw or be knocked prone. If the target is prone, the war aurochs can make another attack with its hooves against it as a bonus action.
Gore: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
Hooves: Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.
Reaction Name. Enter the description for your action.
Description
The war aurochs is an upgraded version of the regular aurochs (MM 317), bred and trained for battle by Goliath barbarians. It is a massive, powerful beast, used as both a mount and a combatant in the defense encampments.
Comments