Large Plant, Unaligned
Armor Class 14 (natural armor)
Hit Points 50 (8d10 + 10)
Speed 30 ft., Swim 50 ft.
STR
18 (+4)
DEX
9 (-1)
CON
17 (+3)
INT
2 (-4)
WIS
10 (+0)
CHA
2 (-4)
Skills Stealth +5
Damage Vulnerabilities Necrotic
Damage Resistances Piercing
Senses Passive Perception 10
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Plant. The creeper crocodile does not need to breath, eat or sleep. It is immune to sleep and charm effects that don't specifically target plants, as well as bleeding.

Actions

Multiattack. The creeper crocodile makes two attacks: one with its bite and one with its tail.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 5) piercing damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

Tail. Melee Weapon Attack: +6 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 10 (1d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Description

A large crocodile skeleton animated by intelligent water vines. It hunts and kills living creatures to enrich itself with blood and to implant new vine seeds into their corpses.

Monster Tags: Misc Creature

Habitat: Swamp

Szaijan

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