Plant. The creeper crocodile does not need to breath, eat or sleep. It is immune to sleep and charm effects that don't specifically target plants, as well as bleeding.
Multiattack. The creeper crocodile makes two attacks: one with its bite and one with its tail.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 5) piercing damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
Tail. Melee Weapon Attack: +6 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 10 (1d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Description
A large crocodile skeleton animated by intelligent water vines. It hunts and kills living creatures to enrich itself with blood and to implant new vine seeds into their corpses.
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