Dive bomber: If the Bombadier Stork uses its fly speed to reach a target and make its "Talon" attack, it gains 10 feet of movement in any direction and doesn't provoke opportunity attacks.
Fiery Neck Breath: (Recharge 4-6): Each creature in a 30 foot cone must make a DC 16 DEX save. On a fail, the creature takes 16(4d12)
Action Melee Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 8 (2d4 + 4) slashing damage.
Psychic Stream: All creatures in a 45 foot radius must make a WIS save (DC 12). On a fail, the target is frightened of the Bombadier Stork.
Smoke Bomb: As a reaction to taking damage or being grappled, the Bombadier Stork creates a 15 foot radius sphere of darkness. All creatures in the darkness have disadvantage on all attacks.
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