Huge Construct, Unaligned
Armor Class 23 (natural armor)
Hit Points 429 (26d20 + 156)
Speed 15 ft.
STR
26 (+8)
DEX
9 (-1)
CON
22 (+6)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Immunities Acid, Cold, Fire, Lightning, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Adamantine Chassis. The golem deals double damage to objects and takes normal damage from critical hits.

Elemental Absorption. Whenever the golem is subjected to acid, cold, fire, lighting, or poison damage, it takes no damage and instead regains a number of hit points equal to the damage dealt.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Limited Spell Immunity. The golem automatically succeeds on saving throws against spells of 7th level or lower, and the attack rolls of such spells always miss it.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Unusual Nature. The golem doesn’t require air, food, drink, or sleep.

Actions

Multiattack. The golem makes three slam attacks and uses its stomp.

Slam. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 26 (4d8 + 8) bludgeoning damage.

Stomp. The golem stomps one of its feet, releasing a shockwave that shatters the ground around it. Any creature within 100 feet of the golem must make a DC 23 Dexterity saving throw. On a failed save, the creature takes 33 (6d10) bludgeoning damage and falls prone. On a successful save, the creature takes half that damage and does not fall prone. Creatures within 20 feet of the golem take double damage from this attack.

Structures, as well as nonmagical objects that are neither being worn nor carried, take the same amount of damage without a save.

 

Description

The pinnacle of golem craftsmanship, the adamantine golem is an exquisite, gleaming titan composed of the most precious and resilient metal known to the realms. These awe-inspiring constructs were initially forged from substantial amounts of iron, which were then transmuted into adamantine by a wish spell. The process demanded not only vast resources but also a deep understanding of magic and unparalleled skill in weapon and armor crafting. As the knowledge to create these awe-inspiring beings has been lost, the few remaining adamantine golems stand as enduring relics, guarding ancient treasures and long-forgotten secrets.

In combat, adamantine golems are virtually unbeatable. Their mere proximity proves lethal to all but the most seasoned adventurers, as their crushing stomps can instantly devastate opponents. Imbued with near-complete immunity to magical and supernatural effects, these constructs render most ranged assaults ineffective. The adamantine golem's imposing presence and unyielding resilience make it a truly formidable foe, impervious to all but the most powerful magical attacks or the force of divine intervention.

Toreybe

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