Medium Humanoid, Chaotic Neutral
Armor Class 12
Hit Points 30 (4d6 + 10)
Speed 35 ft.
STR
8 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
16 (+3)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws INT +5, WIS +3
Damage Resistances Fire
Condition Immunities Frightened
Senses Darkvision, Passive Perception 12
Languages Common, Draconic
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. Viv is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). Viv has the following spells prepared:

Cantrips: Fire Bolt, Blade Ward. Mind Sliver

1st Level: Magic Missile, Thunder Wave, Burning Hands

2nd Level: Scorching Ray, Dragon Breath

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: humanoid

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