Large Aberration, Any Alignment
Armor Class 17
Hit Points 75 (15d10)
Speed 40 ft.
STR
16 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws STR +8, DEX +8, CON +8
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Magic Weapons
Condition Immunities Charmed, Frightened
Senses Darkvision 60ft, Passive Perception 16
Languages --
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Reinforced carapiece: This creature has resistance to all nonmagical damage and has resistance to magical pierce slash and blugeoning damage. 

Multisectioned brain: This creature can not be affected by charm, fear, sleep, and unconcious, from spells unless it allows it.

Blood Trance: If this creature sees blood, it goes into a frenzy, adding 2 extra dice to the roll(if the attack is a 2d10 you roll a 4d10)this stacks with crits

Actions

Multi-Attack: This creature can use a bite attack and 2 claw attacks. OR 3 claw attacks.

Ankore can only make a multi attack if it has moved at least 20 feet in a straight line before attacking.

Bite: Melee Weapon Attack, range 5ft, +5 to hit, (2d10+5) [pierce damage] if in Blood Trance, it heals 10 hp)

Claw: Melee Weapon Attack, range 5ft, +5 to hit, (1d4×5)[slash damage], if in blood trance, target creature must make a dc 16 con save or be contaminated with blight,(taking 1d10 extra necrotic damage) 

Reactions

Opportunity attack: This creature can make 1 bite and 1 claw attack if a creature walks out of range

Description

These creatures are solo creatures, with wolf like bodies with an armadillo-like shell.

ThiccMrT

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