Large Humanoid (Lizardfolk), Any Lawful Alignment
Armor Class 15 (natural armor, shield)
Hit Points 40 (4d8 + 4)
Speed 30 ft., Swim 40 ft.
STR
15 (+2)
DEX
10 (+0)
CON
13 (+1)
INT
13 (+1)
WIS
12 (+1)
CHA
7 (-2)
Skills Intimidation +4, Perception +3, Survival +5
Damage Resistances Piercing, Slashing
Condition Immunities Charmed, Stunned
Senses Darkvision, Passive Perception 13
Languages Common, Draconic
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Hold Breath. The crocofolk can hold its breath for 20 minutes.

Toothy Bite. The first bite the crocofolk makes per short rest sticks teeth in its target. That target must make a constitution 10 saving throw on their turn. On a successful throw, the target shakes off the teeth. On a failed throw, the target take 1d4-1 piercing damage and cannot perform any actions that turn, but then shakes the teeth off.

Flimsy scales. Loses all resistances at half health.

Actions

Multiattack. The crocofolk makes two melee attacks, each one with a different weapon.

Bite. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d6+5) piercing damage.

Shield Bash. Melee Weapon Attack: +2 to hit, reach 5 ft., two targets. Hit: 3 (1d4+1) bludgeoning damage.

 

Description

Crocofolk are strong and large individuals who crave nothing more than power.

Habitat: ForestSwamp

Hyper_Quagsire

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