Hold Breath. The crocofolk can hold its breath for 20 minutes.
Toothy Bite. The first bite the crocofolk makes per short rest sticks teeth in its target. That target must make a constitution 10 saving throw on their turn. On a successful throw, the target shakes off the teeth. On a failed throw, the target take 1d4-1 piercing damage and cannot perform any actions that turn, but then shakes the teeth off.
Flimsy scales. Loses all resistances at half health.
Multiattack. The crocofolk makes two melee attacks, each one with a different weapon.
Bite. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d6+5) piercing damage.
Shield Bash. Melee Weapon Attack: +2 to hit, reach 5 ft., two targets. Hit: 3 (1d4+1) bludgeoning damage.
Description
Crocofolk are strong and large individuals who crave nothing more than power.
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