Medium Humanoid (Human, Warlock), Chaotic Evil
Armor Class 18 (+3 studded leather)
Hit Points 195 (26d8 + 78)
Speed 40 ft.
STR
12 (+1)
DEX
17 (+3)
CON
16 (+3)
INT
17 (+3)
WIS
12 (+1)
CHA
19 (+4)
Saving Throws DEX +8, CHA +9
Skills Perception +6, Stealth +8, Survival +6
Damage Resistances Acid, Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire
Senses Darkvision 120 ft., Passive Perception 16
Languages Common
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Devil's Sight. Magical darkness doesn't impede Cinder's darkvision.

Magic Resistance. Cinder has advantage on saving throws against spells and other magical effects.

Eldritch Smite (2/day). When Cinder deals damage with a weapon attack, she may deal an additional 29 (6d8) force damage and knock the target prone.

Spellcasting. Cinder is a Warlock. Her spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). Cinder can cast the following spells without material components:
At will: eldritch blast, major image, pass without trace
3/day each: counterspell, cause fear (5th level), staggering smite
1/day each: banishing smite, blink, circle of death

Actions

Multiattack. Cinder makes two weapon attacks, or she makes one weapon attack and uses Spellcasting.

Fool's Accusation. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage plus 16 (3d10) force damage.

Fool's Rebuke. Ranged Weapon Attack: +8 to hit, range 120 ft., one target. Hit: 14 (2d10+3) piercing damage plus 13 (3d8) fire damage.

Bonus Actions

Shadow Stealth. While in dim light or darkness, Cinder can take the Hide action.

Description

Cinder is contracted to an unidentified archfey. She wields dual gunblades that have been infused with the magical weight behind the fear she feels towards her patron. Her top priority is nullifying her contract, hopefully by killing her patron.

Monster Tags: Human

Vortigern_ThriceKing

Comments

Posts Quoted:
Reply
Clear All Quotes