Large Humanoid, Neutral
Armor Class 16 Splint
Hit Points 80 (10d10 + 20)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +3, DEX +6
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 12
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Volley - The bowmen Volley a set of arrows up to 120ft away from them, every creature in a 20ft square must make a dexterity saving throw (DC 14) or suffer 3d8 point of piercing damage, half on a success. Additionally any creatures within the 20ft square that fail their dexterity saving throws have their movement halved while within the square.

This special feature can be used a number of times equal to their commanders proficiency bonus.

 

Actions

Action Name. Enter the description for your action.

Dagger Melee Attack. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 6 (1d4 + 3) [slashing] damage. 

Longbow Ranged Attack. Ranged Weapon Attack: +6 to hit, range 120/600 ft., 1 target. Hit: 9 (1d8 + 3) [piercing] damage.

Bonus Actions

Bowmen can use their BA to dash, disengage or hide.

Reactions

Opportunity attack

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Gravitus

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