Volley - The bowmen Volley a set of arrows up to 120ft away from them, every creature in a 20ft square must make a dexterity saving throw (DC 14) or suffer 3d8 point of piercing damage, half on a success. Additionally any creatures within the 20ft square that fail their dexterity saving throws have their movement halved while within the square.
This special feature can be used a number of times equal to their commanders proficiency bonus.
Action Name. Enter the description for your action.
Dagger Melee Attack. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 6 (1d4 + 3) [slashing] damage.
Longbow Ranged Attack. Ranged Weapon Attack: +6 to hit, range 120/600 ft., 1 target. Hit: 9 (1d8 + 3) [piercing] damage.
Bowmen can use their BA to dash, disengage or hide.
Opportunity attack
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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