Huge Plant, Unaligned
Armor Class 16 (natural armor)
Hit Points 138 (12d12 + 60)
Speed 30 ft.
STR
23 (+6)
DEX
12 (+1)
CON
21 (+5)
INT
3 (-4)
WIS
10 (+0)
CHA
10 (+0)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Necrotic, Piercing
Senses Passive Perception 10
Languages Common, Druidic, Elvish, Sylvan
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

False Appearance. While the blood tree remains motionless, it is indistinguishable from a normal tree.

Many Vines. An individual vine of the tree may be targeted, using the tree's base AC. If 12 or more damage is done to the vine in a single attack, it is severed, freeing anyone grappled by that vine.

Actions

Multiattack. The treant makes two Grappling Vine attacks.

Grappling Vine. Melee Weapon Attack: +10 to hit, reach 20 ft., one target. Hit: 16 (2d8+ 6) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained.

Shower of Thorns. Each creature in a 20-foot square starting from a point within range (80ft.) must make a Dexterity saving throw or suffer 11 (3d6) piercing damage.

Drinking Vine. Melee Weapon Attack: +10 to hit, reach 20 ft., one target. Hit: 10 (1d6+ 6) bludgeoning damage plus 12 (3d6) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Habitat: Forest

Ubermacht