Large Humanoid, Neutral
Armor Class 14 Splint
Hit Points 60 (20d8 + 20)
Speed 30 ft.
STR
12 (+1)
DEX
10 (+0)
CON
14 (+2)
INT
16 (+3)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws CON +5, INT +6
Senses Passive Perception 10
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Strengthen - The builders can utilise surrounding materials to strengthen existing structures. When they do this they use their action. This ability increases a structures existing AC by 2. Additionally it also heals any damage the structure has taken by 3d6 +3.

This ability can be used a number of times equal to the commanders proficiency bonus.  

Actions

Mending - the builders can use their action to repair damage to structures by #2d6 

Light Hammer Melee Attack. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 1) [bludgeoning] damage. 

Light Hammer Ranged Attack. Ranged Weapon Attack: +4 to hit, range 20/60 ft., 1 target. Hit: 4 (1d4 + 1) [budgeoning] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Gravitus

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