Aggressive. As a bonus action, Captain Kranig can move up to his speed toward a hostile creature that he can see.
Explode. When Captain Kranig is reduced to 0 hit points, he explodes in a cloud of ash. Any creature within 5 feet of him must succeed on a DC 14 Constitution saving throw or take 5 (1d10) necrotic damage.
Spider Climb. Captain Kranig can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Unusual Nature. Captain Kranig doesn’t require air or drink.
Energy Drain. Melee or Ranged Spell Attack: +4 to hit, reach 5 ft. or range 30 ft., one creature. Hit: 11 (2d10) necrotic damage. A Humanoid reduced to 0 hit points by this attack dies and instantly transforms into a free-willed shadow under the DM’s control.
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Description
Cheif Kranig, leader of Kraing's Krew and captain of the ship Kraing's Heart.
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