Medium Humanoid (Sahuagin), Neutral Evil
Armor Class 13 natural armor
Hit Points 13 (2d8 + 2)
Speed 40 ft., Walk 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
12 (+1)
INT
8 (-1)
WIS
13 (+1)
CHA
9 (-1)
Senses Darkvision 120, Passive Perception 11
Languages Sahuagin
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

 

Anfibio limitado. El asaltante sajuaguín puede respirar aire y
agua, pero necesita sumergirse al menos una vez cada 4 horas
para evitar ahogarse.

Actions

Espada corta.Ataque de arma cuerpo a cuerpo: +4 al ataque, alcance
5 pies, un objetivo. Impacto: 5 (1d6+2) puntos de daño perforante.

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Earhtyr

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