Large Undead, Neutral
Armor Class 16 Natural
Hit Points 93 (11d8 + 44)
Speed 30 ft.
STR
19 (+4)
DEX
9 (-1)
CON
18 (+4)
INT
6 (-2)
WIS
10 (+0)
CHA
5 (-3)
Damage Immunities Lightning, Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Aversion of Fire. If the Cemetery Giant takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

Immutable Form. The Cemetery Giant is immune to any spell or effect that would alter its form.

Lightning Absorption. Whenever the Cemetery Giant is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The Cemetery Giant makes two slam attacks.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Description

A cemetery giant is a grisly assortment of humanoid body parts stitched and bolted together into a muscled brute imbued with formidable strength. Powerful enchantments protect it, deflecting spells.

Muratu

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