Special Trait Name. Can disguise itself as any common container (e.g., a chest, a bag, a barrel, etc) to lure its victims in.
Action Name. Upon being opened, the Container Lurker opens its mouth, (e.g, if it was a chest, the chest would open to reveal a large mouth with sharp pointy teeth) and shoots its acid-coated younger at the opener’s head. The player must make a DC 17 save. On a successful save, the tongue misses the head and gets an arm. On a failed save, the tongue wraps around the head. No matter what you roll, it will start pulling you into its mouth.
Action Melee Attack. Chop attack: +3 to hit, reach 1 ft., 1 target. Hit: 2 (2d4 + 2) [piercing] damage.
Action Ranged Attack. Tongue Attack: +2 to hit, range 30/60 ft., 1 target. Hit: 1 (1d8 + 2) [bludgeoning] damage. (1d4 + 2) [acid] damage.
Bonus action: Screeches so loud that everything around it must make a DC 15 Con Save. Damage is 2d8. If successful save is rolled, halve the damage.
Can use its reaction to pull its tongue back into its mouth.
Description
It is a monster that takes the form of common containers, such as a chest, a barrel, or a wardrobe. Once a player interacts with it, it opens its mouth and its acid-coated tongue shoots out and wraps around either the players head or arm, depending on a DC 17 save.