False Appearance. While the animated chain remains motionless, it is indistinguishable from a normal length of chain.
Entangling Chains. The animated chain can animate normal chains on the ground in a 15-foot square within 30 feet of it. These chains turn the ground in that area into difficult terrain. A creature in that area when the effect begins must succeed on a DC 13 Strength saving throw or be restrained by entangling chains. A creature restrained by the chains can use its action to make a DC 13 Strength (Athletics) check, freeing itself on a successful check. The effect ends after 1 minute or when the animated chain dies or uses Entangling Chains again.
Constrict. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, and is grappled (escape DC 14). Until this grapple ends, the target is restrained, and takes 21 (6d6) bludgeoning damage at the start of each of it's turns. The chain can constrict only one target at a time.
Comments