Medium Fiend (Demon), Chaotic Evil
Armor Class 12 Natural
Hit Points 30 (5d10)
Speed 30 ft., Swim 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws DEX +4, CON +4
Skills Stealth +4
Damage Resistances Fire
Senses Darkvision 60ft, Passive Perception 10
Languages Abyssal, Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Amphibious. Asqun can breathe both air and water

Actions

Water Whip. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be pulled up to 10 feet toward Asqun.

Action Ranged Attack. Ranged Spell Attack: +4 to hit, range 30 ft., one target. Hit: 7 (2d6) cold damage.

Description

Asqun was once a powerful demon, feared by many. However, after being banished to the depths of the ocean, Asqun's powers have weakened Significantly. Now, Asqun spends its days lurking in the shadows, waiting for unsuspecting prey to come its way.

Monster Tags: Demon

Habitat: CoastalUnderwater

tylerjjudd

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