Slam. If the badger moves at least 20 feet straight toward a creature and then hits it with a slam attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone.
Unbelievable Mass. If a creature is prone next to a Colossal Badger, the badger may attempt to flop onto the creature as a bonus action. This is treated as though the badger has used the grapple action against the creature.
Slam. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.
Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.
Description
A Colossal Badger is an ancient form of king badger, a creature with thick fur as well as large claws and teeth. Towering over its smaller brethren, Colossal Badgers are rarely found in the wild, as the huge length of time required to see a king badger grow to such proportions is believed to be 100's of years.
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