Large Humanoid, Chaotic Evil
Armor Class 14 plate
Hit Points 20 (4d6)
Speed 30 ft., Climb 25 ft.
STR
12 (+1)
DEX
7 (-2)
CON
10 (+0)
INT
5 (-3)
WIS
5 (-3)
CHA
5 (-3)
Saving Throws STR +3, CON +2
Damage Vulnerabilities Fire
Condition Immunities Frightened
Senses Darkvision 30ft, Passive Perception 10
Languages Common, Thieves' Cant, Undercommon
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

small brain: -3 on charisma, wisdom and intelligence saving throws. +2 on strength and con saving throws

Actions

bonk. Melee Weapon Attack: +4 to hit, reach 7 ft., 1 target. Hit: 1 (4d4+ 2) bludgeoning damage. 

bonk floor. MeleeWeapon Attack: +6 to hit, range 15 ft circle around him. Hit: 1(2d6 + 3) bludgeoning damage.

Description

big muscle, small brian

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

danielrex101

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