fleet footed: +3 to dex saving throws and +5 movement when moving away from enemies
mechanical bow. RangedWeapon Attack: +5 to hit, range 0/30ft., 1 target. Hit: 1(1d12 + 3) piercing damage.
gap in the armour:on its next attack with it ranged weapon it gets advantage and on a successful hit gets +3 to the damage roll. can only be used twice
Description
perfect for taking anyone out from a distance
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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