Magic Resistance. The stone defender has advantage on saving throws against spells and other magical effects.
Unusual Nature. The stone defender doesn’t require air, food, drink, or sleep.
Multiattack. The clockwork stone defender makes two Slam attacks
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, and if the target is Large or smaller, it is pushed up to 10 feet away and must succeed on a DC 15 Strength saving throw or be knocked prone.
Ground Wave (Recharge 5–6). The stone defender emits destructive earth tremor in a 20-foot cone. Each creature in that area must succeed on a DC 11 Strength saving throw or take 7 (2d6) thunder damage and be knocked prone.
Barricade Shield. In response to a creature within 5 feet of it being hit by an attack roll, the clockwork gives that creature a +2 bonus to its AC against that attack, potentially causing a miss. To use this ability, the clockwork must be able to see the creature and the attacker.
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