Large Construct, Unaligned
Armor Class 16 (natural armor)
Hit Points 105 (14d8 + 42)
Speed 30 ft.
STR
19 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
3 (-4)
WIS
10 (+0)
CHA
1 (-5)
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages understands one language of its creator but can’t speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The stone defender has advantage on saving throws against spells and other magical effects.

Unusual Nature. The stone defender doesn’t require air, food, drink, or sleep.

Actions

Multiattack. The clockwork stone defender makes two Slam attacks

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, and if the target is Large or smaller, it is pushed up to 10 feet away and must succeed on a DC 15 Strength saving throw or be knocked prone.

Ground Wave (Recharge 5–6). The stone defender emits destructive earth tremor in a 20-foot cone. Each creature in that area must succeed on a DC 11 Strength saving throw or take 7 (2d6) thunder damage and be knocked prone.

Reactions

Barricade Shield. In response to a creature within 5 feet of it being hit by an attack roll, the clockwork gives that creature a +2 bonus to its AC against that attack, potentially causing a miss. To use this ability, the clockwork must be able to see the creature and the attacker.

Habitat: ForestGrasslandHillMountain

DarthVedia

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