Armor Class
14
Studded Leather
Hit Points
75
(10d8 + 30)
Speed
30 ft.
STR
14
(+2)
DEX
16
(+3)
CON
16
(+3)
INT
10
(+0)
WIS
12
(+1)
CHA
8
(-1)
Damage Resistances
Poison
Condition Immunities
Poisoned
Senses
Passive Perception 13
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Corrupted Healing. When the cultist casts a spell to heal a creature, the creature regains only half the number of hit points it would normally regain. In addition, the cultist can use an action to heal itself, regaining 15 hit points.
Spellcasting. The cultist is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The cultist has the following druid spells prepared:
- Cantrips (at will): druidcraft, poison spray, produce flame
- 1st level (4 slots): cure wounds, entangle, faerie fire, thunderwave
- 2nd level (3 slots): barkskin, darkness, spike growth
- 3rd level (2 slots): contagion, plant growth
Actions
Multiattack. The cultist makes two melee attacks.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 6 (1d6 + 3) slashing damage.
Poison Spray. Ranged Spell Attack: +5 to hit, range 10 ft., one creature. Hit: 12 (3d8) poison damage.
Comments