Medium Humanoid, Any Evil Alignment
Armor Class 14 Studded Leather
Hit Points 75 (10d8 + 30)
Speed 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
8 (-1)
Damage Resistances Poison
Condition Immunities Poisoned
Senses Passive Perception 13
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Corrupted Healing. When the cultist casts a spell to heal a creature, the creature regains only half the number of hit points it would normally regain. In addition, the cultist can use an action to heal itself, regaining 15 hit points.

Spellcasting. The cultist is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The cultist has the following druid spells prepared:

Actions

Multiattack. The cultist makes two melee attacks.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 6 (1d6 + 3) slashing damage.

Poison Spray. Ranged Spell Attack: +5 to hit, range 10 ft., one creature. Hit: 12 (3d8) poison damage.

PapaGustov

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