Corpses. When first encountered. a lesser corpse flower contains the corpses of 1d4 +2 humanoids. A lesser corpse flower can hold the remains of up to six humanoids. These remains have total cover against attacks and other effects outside the lesser corpse flower. If the lesser corpse flower dies, the corpses within it can be pulled free.
Spider Climb. The lesser corpse flower can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Stench of Death. Each creature within 10 feet of the lesser corpse flower or one of its zombies must make a DC 14 Constitution saving throw, unless the creature is a construct or an undead. On a failed save, the creature is poisoned until the start of its next turn. On a successful save the creature is immune to the Stench of Seath from all corpse flowers for 24 hours.
Multiattack. The lesser corpse flower makes two Tentacle attacks.
Tentacle. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 7(2d6) poison damage.
Harvest the Dead. The lesser corpse flower swallows one unsecured corpse within 10 feet of it, along with any equipment the corpse is wearing or carrying.
Digest. The lesser corpse flower digests one corpse in its body and instantly regains 9 (2d8) hit points. Nothing of the digested corpse remains. Any equipment on the corpse is expelled from the lesser corpse flower in its space.
Reanimate. The lesser corpse flower animates one corpse in its body turning it into a zombie. The zombie appears in an unoccupied space within 5 feet of the lesser corpse flower and acts immediately after it in imitative order. The zombie acts as an ally to the lesser corpse flower but isn't under its control and the flower's stench clings to it (see Stench of Death).
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