Ambusher. In the first round of combat, the blight bat has advantage on attack rolls against any creature that is surprised.
Lurker. When the blight bat remains motionless, it has advantage on Dexterity (stealth) checks.
Multiattack. If the blight bat is attached to a creature, it makes a tail stinger attack and a bite attack.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature grappled by the blight. Hit: 6 (1d8 + 2) piercing damage and the target must succeed ona DC 10 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Tail Stinger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) necrotic damage.
Envelop. Melee Weapon Attack: +4 to hit, reach 5 ft. , one creature. Hit: The blight bat attaches to the target. While attached to the target, the blight bat can attack no other creature except the target but has advantage on its attack rolls. The blight bats speed also becomes 0, it can't benefit from any bonus to its speed, and it moves with the target.
A creature can detach from the blight bat by making a successful DC 10 Strength check as an action. On its turn, the blight bat can detach itself from the target by using 5 feet of movement.
Description
Vicious Carnivore. The Blight Bat feeds on rotted prey and takes perverse delight in causing carnage. It strikes with its heavy branches and crushes prey to death with its roots. It can open its gaping, tooth-filled mouth and bite a creature caught in its roots. The roots of a tree blight can be severed, though cutting them causes the blight no harm.
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