Huge Beast, Chaotic Evil
Armor Class 16 Natural
Hit Points 70 (12d10 + 10)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
18 (+4)
INT
4 (-3)
WIS
8 (-1)
CHA
10 (+0)
Saving Throws CON +7
Senses Passive Perception 12
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Heavy Defenses- When the armoroll takes the dodge or dash action, the Armoroll's AC increases by 3 and it becomes resistant to nonmagical piercing, slashing, and bludgeoning damage. 

Balled up- When the armoroll takes the dash action, it can move an aditional 30 feet of movement, for a total 90 ft in one turn. 

 

 

Actions

Multiattack: Armoroll may make 2 claw attacks on its turn, or 1 of any other action

Rollout: Armoroll takes the dash action

Contagious Claws Melee Weapon Attack: +5 to hit, reach 5 ft., Hit: 15 (2d10 + 5) slashing damage. On hit, target must make a DC 12 Con Save. On a fail, it is affected by Mindmush. 

 

Reactions

Incredibly Contagious- If the armoroll takes more than 7 slashing damage in one attack, the attacking creature must pass a DC 12 Constitution Saving throw. On a fail, it is affected by "Mindmush"

Habitat: Grassland

aydenshimek

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