Medium Humanoid, Neutral Evil
Armor Class 13 Hide armor
Hit Points 11 (2d8 + 2)
Speed
STR
12 (+1)
DEX
14 (+2)
CON
13 (+1)
INT
7 (-2)
WIS
10 (+0)
CHA
7 (-2)
Skills Stealth +2
Damage Vulnerabilities Fire
Senses Passive Perception 10
Languages Common
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Amphibious. The bullywug hunter can breathe air
and water.
Speak with Frogs and Toads. The bullywug hunter can
communicate simple concepts to frogs and toads when it
speaks Bullywug.
Swamp Camouflage. The bullywug hunter has
advantage on Dexterity (Stealth) checks made to hide in
swampy terrain.
Standing Leap. The bullywug hunter’s long jump is up to
20 ft. and its high jump is up to 10 ft., with or without a
running start.

Actions

Multiattack. The bullywug hunter makes two melee
attacks: one with its bite and one with its knife.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 3 (1d4 + 1) piercing damage.
Knife. Melee Weapon Attack: +3 to hit, reach 5 ft., one
target. Hit: 4 (1d6 + 1) slashing damage.
Blowpipe. Ranged Weapon Attack: +4 to hit, range 60/80
ft., one target. Hit: 4 (1d4+1) piercing damage and target
must make a DC 14 Constitution saving throw. On a
failure, it is also poisoned until the end of the bullywug’s
next turn.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Swamp

Reiswaffle