Brave. Captain Elie has advantage on saving throws against being frightened.
Spellcasting. Captain Elie is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). Captain Elie has the following Paladin spells prepared:
1st level (4 slots): Divine Favor, Cure Wounds, Command, Searing Smite
2nd level (2 slots): Aid, Branding Smite
Multiattack. Captain Elie makes two melee attacks.
Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, Captain Elie can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if Captain Elie is incapacitated.
Parry. Captain Elie adds 2 to its AC against one melee attack that would hit it. To do so, Captain Elie must see the attacker and be wielding a melee weapon.
Description
Captain Elie is a strong and faith full leader amongst the Neverwinter Guard. Having heard of the numerous attacks on the road between Neverwinter and the newly forming settlement of Phandalin, Captain Elie has taken it upon himself to see the caravans running these routes reach their destinations safely.
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