Keen Sight and Smell. The owlbear has advantage on Wisdom (Perception) checks that rely on sight or smell.
Multiattack. The owlbear makes two attacks: one with its beak and one with its claws, or it can make one attack with it's poison breath.
Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 10 (1d10 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 4) slashing damage.
Poison Breath. 15ft cone. Constitution Saving Throw DC10. A creature takes 2d6 Poison Damage on a failed save, and half as much damage on a successful one. On the start of each of it's turns the Owlbear can roll a d6 and it's breath recharges on a 5 or 6.
This Owlbear can take the Dash action as a bonus action.
Description
A monstrous cross between giant owl and bear, an owlbear’s reputation for ferocity and aggression makes it one of the most feared predators of the wild.
This Owlbear is ingesting several potions and powders scattered around by the thieves from the apothecary and is very aggressive and twitchy, with a very upset stomach. Now he is attracted to the smell of Adabra's aopthecary upstairs and is trying to claw and climb his way in.
He sports several deep scars on his flanks, with a successful check the party may infer they were inflicted by a dragon, driving him from further up in the mountains.
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