Slime point cost: 3
Air puff: 10 foot radius sphere centered on self. All enemies make a STR saving throw (DC 14). On fail, they are pushed 10 feet back and take 1D6 force damage.
Slam: While in the air, the anemo slime uses its movement speed downward hitting the ground, forcing a STR saving throw on all enemies in a 5 foot radius. On a fail, they take 1D6+2 force damage.
Air strike: ranged melee attack, 30/60, +4 to hit, 1 target per projectile. Anemo slime launches 4 projectiles, each dealing 2 damage on a hit.
Description
A lightweight blob resembling an opaque bubble with eyes. It floats through the air carelessly, but will attack if threatened. It's said to be good luck to see an anemo slime. Many a lost hiker has been guided back to safety by a benevolent anemo slime.
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