Blood Frenzy. The cruad has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
Amphibious. The craud can breathe air and water.
Multi attack. The cruad makes 2 attacks. 1 with each option
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 9 (1d12 + 3) [slashing] damage.
Hammer claw. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 15 (2d12 + 3) [Bludgeoning] damage and the target must make a dc 13 strength save or be knocked prone.
Description
Craud crushers typically arrive on the battlefield after the craud impalers. They engage the impalers' foes, allowing their allies to move into more strategic positions. Stouter than the first attackers, crushers have claws nearly as wide as a human's torso. Lashing out with these claws, these beasts can seize enemies or send them flying backward.
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