Medium Construct (Metallic), Neutral
Armor Class 14 Plate Armor, shield
Hit Points 20 (2d20 + 1)
Speed 30 ft.
STR
16 (+3)
DEX
8 (-1)
CON
16 (+3)
INT
4 (-3)
WIS
4 (-3)
CHA
2 (-4)
Saving Throws CON +5
Damage Vulnerabilities Acid, Bludgeoning, Cold, Fire
Damage Resistances Lightning, Piercing, Slashing, Thunder
Damage Immunities Necrotic, Poison, Psychic
Senses Darkvision 15 ft., Passive Perception 8
Languages Dwarvish The construct can speak, but it is hard to understand. atleast one party member must have a perception of 14 to fully understand it.
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Robotic Resistance. This construct is immune to most damage types that would normally harm an organic being, such as poisoning.

 

 

Actions

Forearm Spike. Melee Weapon Attack: +2 to hit, reach 10 ft., 1 target. Hit: 6 (1d8 + 2) [piercing] damage.

Gear Toss. Ranged Weapon Attack: +1 to hit, range 5/20 ft., 1 target. Hit: 4 (1d6 + 1) [bludgeoning] damage. reduces construct's health by 2.

Jumping Crush. Ranged Weapon Attack: +2 to hit, range 10/30 ft., 1 target. Hit: 7 (1d12 +1) [crushing] damage. target must make DC 12 Dexterity saving throw, if target succeeds, construct is instead damaged.

Description

A clockwork being that resembles a humanoid guard,, with a long spike on one arm, and a shield on the other.

Monster Tags: constructhumanoid

Habitat: ForestGrasslandHillMountainUrban

Timmy_MacTavish

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