Medium Fiend (Demon), Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 70 (15d10)
Speed 40 ft.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
15 (+2)
WIS
18 (+4)
CHA
12 (+1)
Saving Throws STR +8, CON +7, WIS +8, CHA +5
Damage Resistances Cold, Fire, Lightning
Damage Immunities Poison
Condition Immunities Poisoned
Senses Truesight 120 ft., Passive Perception 13
Languages Abyssal, Telepathy 120 ft.
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Blood for the Blood God.   When the bloodletter scores a critical hit, it regains hit points equal to the damage dealt.

Favour of the Blood God. When the bloodletter reduces a creature to 0 hit points or deals 25 or more damage in a single melee attack, it receives the Blessing of Khorne until the beginning of its next turn.

Blessing of Khorne.  Creatures blessed by Khorne may make one additional melee attack as part of their attack action and score critical hits on a roll of 19 or 20.

Magic Weapons. The bloodletter's weapon attacks are magical.

Actions

Multiattack. The Bloodletter makes 2 attacks with it's hellblade.

Hellblade. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) fire damage.

Bloodcurdling Howl. The bloodletter lets loose a terrible howl. Hostile creatures within 30 ft. of it that can hear it must succeed on a DC 14 Constitution saving throw or be incapacitated until the end of the bloodletter's next turn.

Monster Tags: Demon

JarheadJarvis

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