Blood for the Blood God. When the bloodletter scores a critical hit, it regains hit points equal to the damage dealt.
Favour of the Blood God. When the bloodletter reduces a creature to 0 hit points or deals 25 or more damage in a single melee attack, it receives the Blessing of Khorne until the beginning of its next turn.
Blessing of Khorne. Creatures blessed by Khorne may make one additional melee attack as part of their attack action and score critical hits on a roll of 19 or 20.
Magic Weapons. The bloodletter's weapon attacks are magical.
Multiattack. The Bloodletter makes 2 attacks with it's hellblade.
Hellblade. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) fire damage.
Bloodcurdling Howl. The bloodletter lets loose a terrible howl. Hostile creatures within 30 ft. of it that can hear it must succeed on a DC 14 Constitution saving throw or be incapacitated until the end of the bloodletter's next turn.
Comments