Stealth: +2
Hold Breath: War Croc can hold its breath up to 15 minutes
Trampling Charge: If the War Croc moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked Prone. If the target is Prone, the War Croc can make another attack with its hooves against it as a bonus action
Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is Grappled (escape DC 12). Until this grapple ends, the target is restrained, and the War Croc can't bite another target.
Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Description
This Warhorse sized Croc stands on massive, muscular, legs that still somehow end in hooves. With the head of a crocodile but with a thick mane of hair running down the back of its neck. The entire creature is covered in a thick reptilian hide, though the tail ends in a thin haired tuft.
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