Huge Fiend (Demon), Chaotic Evil
Armor Class 19 (natural armor)
Hit Points 262 (21d12 + 126)
Speed 40 ft., Fly 80 ft.
STR
26 (+8)
DEX
15 (+2)
CON
22 (+6)
INT
20 (+5)
WIS
16 (+3)
CHA
22 (+6)
Saving Throws STR +14, CON +12, WIS +9, CHA +12
Damage Resistances Cold, Lightning
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Truesight 120 ft., Passive Perception 13
Languages Abyssal, Telepathy 120 ft.
Challenge 19 (22,000 XP)
Proficiency Bonus +6
Traits

Siege Monster. The daemon deals double damage to objects and structures.

Blood Lust. Whenever a creature is killed or a critical hit is struck within 200 feet of the bloodthirster it gains advantage on its next attack roll.

Magic Resistance. The bloodthirster has advantage on saving throws against spells and other magical effects.

Magic Weapons. The bloodthirster’s weapon attacks are magical.

Actions

Multiattack. The balor makes two attacks: one with its Mighty axe of Knorne and one with its whip.

Mighty axe of Khorne. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) fire damage. If the bloodthirster scores a critical hit, it rolls damage dice three times, instead of twice.

Lash of Khorne. Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.

Cleave. The daemon makes a massive swing with its axe. All creatures within 20 feet of the daemon must make a DC 10 Dexterity saving throw. On a failed save, the creature takes 22 (3d12 + 10) slashing damage, or half as much damage on a successful one.

Monster Tags: Demon

JarheadJarvis

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