Siege Monster. The daemon deals double damage to objects and structures.
Blood Lust. Whenever a creature is killed or a critical hit is struck within 200 feet of the bloodthirster it gains advantage on its next attack roll.
Magic Resistance. The bloodthirster has advantage on saving throws against spells and other magical effects.
Magic Weapons. The bloodthirster’s weapon attacks are magical.
Multiattack. The balor makes two attacks: one with its Mighty axe of Knorne and one with its whip.
Mighty axe of Khorne. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) fire damage. If the bloodthirster scores a critical hit, it rolls damage dice three times, instead of twice.
Lash of Khorne. Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.
Cleave. The daemon makes a massive swing with its axe. All creatures within 20 feet of the daemon must make a DC 10 Dexterity saving throw. On a failed save, the creature takes 22 (3d12 + 10) slashing damage, or half as much damage on a successful one.
Comments