healing touch. Anti-venom can heal any creature he can touch for 2 of there hit dice
grappler. Anti-venom has advantage on grappling opponents.
feather falling. Anti-venom takes half the damage from falling any Hight.
wall crawler. Anti-venom's climbing speed is double his walking speed
curing touch. Anti-venom can cure any condition to any creature he can touch
double action. Anti-venom has 2 actions instead of 1
shifting weapon. Anti-venom can morph his hand into any weapon within sight and uses the triple the attack damage when he uses it
Action Melee Attack. elongated claw: +1 to hit, reach 10 ft., 1 target. Hit: 1 (3d8 + 3) [slashing] damage.
claw: +1 to hit, reach 10 ft., 1 target. Hit:1 (2d8+3) [slashing] damage.
burning bite: +3 to hit, reach gain 2 of opponents hit dice
Action Ranged Attack. spike : +1 to hit, range 10/30 ft., 3 targets. Hit: 1 (4d6 + 5) [piercing] damage.
tendril whip: +2 to hit, range 5/10 ft., 1 target. Hit: 1 (2d4 + 3) [slashing] damage.
tendril throw. must be grappled to hit, range 5/10 ft., 1 target. Hit: 1 (2d10+3 if they hit a wall + 1d10 on a failed strength check) [bludgeoning] damage.
heal self. Anti-venom can heal 1d8 hit points every turn
spiked skin. if grappled Anti-venom can spike his body full of thorns (2d12) [piercing] doing damage to the opponent
provoked attack. Anti-venom when surprised can lash out attacking out randomly with any attack
healing touch (costs 1 Actions). once every short rest Anti-venom can heal any creature he can touch back to full health and cure all effects and conditions on the creature
rapid heal (costs 2 actions). anti-venom can heal half of his hit dice once every long rest
Description
a large humanoid creature with glowing red eyes and a black outline on his mouth and around his eyes
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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3/25/2023 10:24:31 PM
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4
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1
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Coming Soon
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