Medium Construct, Any Alignment
Armor Class 17 Natural armor
Hit Points 75 (10d8 + 30)
Speed 30 ft.
STR
16 (+3)
DEX
18 (+4)
CON
16 (+3)
INT
14 (+2)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws DEX +6
Damage Vulnerabilities Lightning
Damage Immunities Poison, Psychic
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Construct Nature. A droid doesn't require air, food, drink, or sleep.

Actions

Multiattack. Make two vibroblade or blaster attacks. 

Vibroblade. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 4) Slashing damage. 

Blaster (E-5). Ranged Weapon Attack: +6 to hit, range 80/180 ft., one target. Hit: 4 (1d8 + 4) radiant damage, or 9 (1d10 + 4) radiant damage if used with two hands to make a ranged attack.

Thermal Detonator (Recharge 5–6). The droid throws a grenade at a point it can see within 30 feet of himself. Each creature in a 10ft radius circle on that point must make a DC 14 Dexterity saving throw. On a failed saving throw, the creature takes 5 (2d4) fire and 5 (2d4) thunder damage. On a success, it takes half of the damage. 

Description

BX-series droid commandos, also known as BX-series commando droids or simply commando droids, were advanced battle droids used by the Confederacy of Independent Systems during the Clone Wars. Designed for infiltration and action behind enemy lines, they were also used to perform security, bodyguard and enforcer duties for certain high-ranking Separatists. Ruthless, lethal and adaptive, these droids were the bane of Republic clone troopers and in multiple squads could change the tide of the battlefield. They were able to put even a Jedi on the back foot and were a match for some of the most skilled clones. However, their hefty price tag prevented them from being mass-produced.

Previous Versions

Name Date Modified Views Adds Version Actions
3/25/2023 11:45:42 PM
12
1
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Coming Soon
Boneclad

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