Medium Humanoid (Any Race), Any Evil Alignment
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
11 (+0)
INT
10 (+0)
WIS
13 (+1)
CHA
14 (+2)
Saving Throws DEX +4
Skills Deception +4, Persuasion +4, Religion +2
Senses Passive Perception 11
Languages Common, Infernal Common, Infernal
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The Cult Leader is a 4th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). He has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): command, inflict wounds, shield of faith

2nd level (3 slots): hold person, spiritual weapon

Actions

Action Melee Attack. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) Slashing damage. 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Dark Devotion. The Cult Leader has advantage on saving throws against being charmed or frightened.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: humanoid

Habitat: Urban

Cynichols

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