Back and track. As a bonus action, Jo can move back and give himself either extra movement up half of his base movement, and if he hits a wall or obstacle while he goes back, he instead gains advantage on one of his shots.
Deaths chambers. Once every turn Jo rolls a d10, if he rolls 1-2, his next multiattack can have extra d6 necrotic.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Multiattack. Jo can make up to 3 attacks. 2 with his guns and one with his hands or bite(only if someone is within his reach). He can use his last action to reload if needed.
Gun. Ranged Weapon Attack: +6 to hit, reach 120 ft., multiple in cone target. Hit: 7 (1d6 + 4) piercing damage.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage.
- Hide
- Disengage
- Reload after 6 shots
- Back and track. As a bonus action, Jo can move back and give himself either extra movement up half of his base movement, and if he hits a wall or obstacle while he goes back, he instead gains advantage on one of his shots.
- Deaths chambers. Once every turn Jo rolls a d10, if he rolls 1-2, his next multiattack can have extra d6 necrotic.
- melee (once a turn)
As a legendary action Jo can:
- Disengage freely and dash at the same time (x4)
- Instantly reload his weapons and the next shot for free (x2)
Previous Versions
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3/26/2023 2:42:43 AM
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Coming Soon
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