Gargantuan Monstrosity, Typically Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 278 (5d10 + 250)
Speed 70 ft., Walk 50 ft., Swim 40 ft.
STR
17 (+3)
DEX
18 (+4)
CON
17 (+3)
INT
11 (+0)
WIS
8 (-1)
CHA
7 (-2)
Damage Vulnerabilities Fire
Condition Immunities Frightened
Senses Passive Perception 8
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Multiattack. The crimtane burrower attacks twice per turn.

Crushing bite. Melee Attack: +5 to hit, reach 10 ft., one target. Hit: 37 (6d8 + 10) piercing damage.

Ram. Melee Attack: +3 to hit, reach 5 ft., up to three targets. Hit: 56 (8d8 + 20) bludgeoning damage. Any succesfully attacked targets can roll a DEX save for halved damage.

Tailwhip. Melee Attack: +4 to hit, reach 20 ft., up to five targets. Hit: 46 (2d10 + 35) bludgeoning damage.

Acid spit. Ranged Attack: +2 to hit, reach 55 ft., one target. Hit: 41 (6d6 + 20) acid damage.

Bonus Actions

Regenerative. The crimtane burrower can use it's bonus action to regain (2d8 + 10) of health points.

Reactions

Defensive curl. The crimtane burrower raises it's AC by 3. Lasts until the beginning of it's next turn.

Description

An enormous snake-like creature made from crimsoil. It is known for spreading fear amongst even the crimtane army.

TechnicalIssues

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