Large Beast, Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 50 (2d8 + 2)
Speed 40 ft.
STR
12 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Skills Perception +3, Stealth +4
Damage Vulnerabilities Cold
Damage Resistances Fire
Condition Immunities Exhaustion
Senses Darkvision, Passive Perception 13
Languages Common --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Eternal Hunger. The spirit of Val-Dyr can inhabit any regular wolf or dog. The ritual take up to one hour to summon the spirit. It requires a heart of a small animal, an incantation circle and a willing animal. After the ritual, Val-Dyr can stay in the host as it consumes 2 punds of freshly killed flesh. If the host animal dies, Val-Dyr can inhabit another animal with the same ritual performed at full moon. 

The Chains of Fenrir. The magical chains made by Tyr prevents Val-Dyr from healing. In order to break the Chains, you mut perform the ancient ritual of the Old Gods. If the ritual succeeds, Val-Dyr transforms into Fenrir. 

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) fire damage. If the target is a creature, it must succeed on a DC 11 Dexterity saving throw or it stays in flames and suffers 1d4 fire damage at the start of it turns.

Monster Tags: Misc Creature

Habitat: ForestGrasslandHill

Dandulidan

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