Armor Class
14
(natural armor)
Hit Points
14
(7d10)
Speed
25 ft.
STR
16
(+3)
DEX
9
(-1)
CON
14
(+2)
INT
3
(-4)
WIS
8
(-1)
CHA
1
(-5)
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Frightened, Petrified, Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Understands the languages of its creator but can't speak
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Glyph of the Stoneheart
When damaged, your golem magically assimilates earthen materiañ from its surroundings to repair its body. Once per round, your golem can use a standart action to regain your wizard level in hit points.
Glyph of the Earthquake
Reverberating with magic energy, your gomens may overwhelm its targets. If the golem hits with a melee attack, the creature must make a Dexterity saving throw. If they fail, they are knocked prone and take an additional 1d8 damage. Your golem can do this your intelligende modifier times per day.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
5/7/2023 4:39:49 PM
|
10
|
1
|
--
|
Coming Soon
|
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