Assassinate. During Amber first turn, she has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Amber scores against a surprised creature is a critical hit.
Determined. Even at low places, Leia finds her power and determination and doesn’t give up.
Katana. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d12 + 2) slashing damage.
Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 6) piercing damage.
Throwing Knives. Melee Weapon Attack: +4 to hit, range 15/45 ft., one target. Hit: 5 (1d6 + 4) piercing damage.
Sneaky Strike. When Amber is performing an attack with her Katana, she can go for a strike with her dagger. To determine, roll d20 and equalize or beat enemy AC.
Not That Easy. Every 3 rounds, If Leia gets attacked, she can parry the attack and go for a strike of her own. To determine, roll 1d20 and beat the enemies Attack Roll.
Description
Amber is a human and the daughter of a grand wizard. Her father has always supported her and encouraged her when she said she wanted to become a soldier. She had practiced for years to become a soldier, but she was always weaker than those around her. So she figured out that she can’t go head on against others, but instead, find a way around. When the Lathander Cult had kidnapped her father, she had snuck inside the town and has been living there for the past two years to try and save him.
Previous Versions
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3/16/2023 4:43:29 AM
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3/18/2023 1:21:42 PM
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3/24/2023 3:13:20 AM
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3/26/2023 12:30:29 AM
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3/26/2023 4:13:56 PM
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