Medium Undead, Any Evil Alignment
Armor Class 10 Gold chains and Jewelry
Hit Points 22 (3d10 + 10)
Speed 20 ft.
STR
13 (+1)
DEX
5 (-3)
CON
16 (+3)
INT
7 (-2)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws WIS +2, CHA +3
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Blindsight 60 ft, Darkvision 60 ft., Passive Perception 10
Languages understands the languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Money, Money Money. This monster has a uncommon magical item that may drop on death.

 

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Bonus Actions

Deep Connections. It makes a Charisma ability check on another undead to take control of it, the DC is that undead's challenge rating  plus 5.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Lair and Lair Actions

On initiative count 20 the Aristocratical Zombie can either summon a zombie under its control or sacrifice another zombie under its control gaining (2d4 + 2) life.

Monster Tags: undead

Habitat: UnderdarkUrban

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