Armor Class
14
Plate
Hit Points
12
(4d6)
Speed
STR
16
(+3)
DEX
14
(+2)
CON
14
(+2)
INT
10
(+0)
WIS
12
(+1)
CHA
8
(-1)
Saving Throws
STR +5, CON +4
Skills
Intimidation +0, Perception +0
Senses
Passive Perception 11
Languages
Common
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Bandit Tactics. The Bandit Lieutenant has advantage on attack rolls against a creature if at least one of the bandit's allies is within 5 feet of the creature and the ally isn't incapacitated
Actions
Multiattack. The Bandit Lieutenant makes two melee attacks with his greatsword.
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 3) slashing damage.
Description
The Bandit Lieutenant was once a respected knight, but after a series of unfortunate events, he turned to a life of crime. He quickly grew through the ranks of a notorious bandit gang and now leads them with an iron fist.
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