Armor Class
16
Metal Reinforced
Hit Points
135
(10d20 + 30)
Speed
110 ft.
STR
18
(+4)
DEX
8
(-1)
CON
20
(+5)
INT
1
(-5)
WIS
1
(-5)
CHA
1
(-5)
Saving Throws
STR +7, CON +8
Skills
Athletics +7
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Stunned, Unconscious
Senses
Passive Perception 1
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Explosive Death. When the van is destroyed, it explodes. Targets within 10 feet of the van must make a DC 15 Dexterity saving throw. A target takes 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
Low Center of Gravity. The van has a +10 bonus to ability checks and saving throws against effects that would knock it prone.
Shielded Riders. Bulletproof windows and armored panels grant total cover to the van's riders from attacks or other effects originating from outside the van. If the windows or doors are opened, this effect is negated on the side they are open.
Description
Land vehicle, Riders 9, Cargo Capacity 1,000 lbs, Range 500 miles
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