Amphibious. The bullywug can breathe air and water.
Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Swamp Camouflage. The bullywug has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.
Standing Leap. The bullywug’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
Multiattack. The bullywug makes two melee attacks: one with its bite and one with its spear.
Leap Attack. The bullywug uses its action to jump up to 25 feet and make a melee attack with advantage. If the attack hits, it deals an extra 2d6 damage. Target must make a DC 18 save or be knocked prone.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (4d6+5) bludgeoning damage.
Greatclub. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 5) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +10 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 13 (2d6 + 5) piercing damage.
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