Rage. Brock enters a rage giving him advantage on Strength Checks and saving throws. He gains a bonus damage roll when raging, and is resistant to Bludgeoning, piercing, and slashing damage. When using Frenzy Rage, you can make a single melee attack as a bonus action.
Unarmored defense. Brock adds 10+ his Dex and Con modifiers for his AC.
Reckless Attack. throwing all caution to the wind brock can gain advantage on the first attack on his turn. doing so gives any attacks against during that round advantage.
Bull Rush. Brock rushes a creature within 30ft of him, making a weapon attack +5 if the attack is successful the creature hit must make a DC 15 Strength save or be knocked prone.
Action Name. Enter the description for your action.
2 Handed Morningstar. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 16 (2d8 + 5) [damage type] damage.
Javelin. RangedWeapon Attack: +5 to hit, range 20/60 ft., # target. Hit: 4 (1d6 + 1) [piercing] damage.
Brock is a walking mound human muscle. he is quick to anger then he starts to smash things. he is a 6-foot 5-inch Human, bald head beady black eyes. normally seen with his heavy 2 Handed Morningstar slung over his shoulder.
Opportunity. If a creature leaves Brock's weapon range (5ft) he can take an attack against it (optional).
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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