Armor Class
15
(studded leather)
Hit Points
90
(16d10 + 10)
Speed
30 ft.
STR
15
(+2)
DEX
16
(+3)
CON
15
(+2)
INT
15
(+2)
WIS
12
(+1)
CHA
16
(+3)
Saving Throws
STR +5, DEX +6, WIS +4
Senses
Passive Perception 10
Languages
Any two languages
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Actions
Multiattack. The captain makes 2 attacks: 1 with its scimitar and one with its Gun. Or the captain makes two attacks with its guns or scimitar.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 3); slashing damage.
Gun. Ranged Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 12 (2d8 + 4); piercing damage.
Reactions
Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
Command. Captain Jack commands ally's or enemies, if on ally's they get advantage on next attack, if it's on an enemy have them roll a (DC 13) WIS saving through, on fail they become frightened.
Comments