Medium Humanoid (Human), Chaotic Evil
Armor Class 15 (studded leather)
Hit Points 90 (16d10 + 10)
Speed 30 ft.
STR
15 (+2)
DEX
16 (+3)
CON
15 (+2)
INT
15 (+2)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws STR +5, DEX +6, WIS +4
Skills Athletics +8, Deception +6
Senses Passive Perception 10
Languages Any two languages
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Multiattack. The captain makes 2 attacks: 1 with its scimitar and one with its Gun. Or the captain makes two attacks with its guns or scimitar.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 3); slashing damage.

Gun. Ranged Weapon Attack:  +5 to hit, reach 5ft., one target. Hit: 12 (2d8 + 4); piercing damage.

Reactions

Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

Command. Captain Jack commands ally's or enemies, if on ally's they get advantage on next attack, if it's on an enemy have them roll a (DC 13) WIS saving through, on fail they become frightened.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

Xsummerherox

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