Medium Dragon, Any Good Alignment
Armor Class 16 Natural Armor
Hit Points 32 (5d8 + 10)
Speed 60 ft., Swim 30 ft., Walk 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
16 (+3)
WIS
11 (+0)
CHA
14 (+2)
Saving Throws DEX +4, CON +4, WIS +2, CHA +4
Skills Medicine +5, Perception +4, Stealth +4
Damage Vulnerabilities Poison
Damage Resistances Fire
Damage Immunities Cold
Senses Blindsight, Darkvision, Passive Perception 14
Languages Aarakocra, Draconic, Giant Eagle
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Cloud Weaver.  The Cloud Dragon can mold objects or structures out of clouds and make them solid, allowing only those friendly to the Cloud Dragon to pass through.

 

Actions

Cold Breath (Recharge 5–6). The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.

Healing Mist. The dragon exhales a soothing mist in a 15ft cone. Each Creature in the area is healed 22 (5d8) damage and gain advantage against Fears and Poisons for 2 Rounds.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) cold damage. 

 

Legendary Actions

A Cloud Dragon’s Lair

Cloud dragons lair in self made Cloud nests high up close to the sun. They will hollow out a Cloud and use their Cloud Weaver abilities to create elaborate tunnels and works of art. They love to bath in sunlight and will leave lots of openings and balconies to sunbathe 

A legendary Cloud dragon’s innate magic deepens the cold in the area around its lair but also increases the heat in areas of direct sunlight. Sunspots are brighter

The dragon's cloud nest has various pockets to treasures, eggs that are only accessible to the dragon, who is able to freely move through the cloud like normal but is solid to others.

Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:

  • Freezing fog fills a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The fog spreads around corners, and its area is heavily obscured. Each creature in the fog when it appears must make a DC 10 Constitution saving throw, taking 10 (3d6) cold damage on a failed save, or half as much damage on a successful one. A creature that ends its turn in the fog takes 10 (3d6) cold damage. A wind of at least 20 miles per hour disperses the fog. The fog otherwise lasts until the dragon uses this lair action again or until the dragon dies.
  • Jagged ice shards fall from the ceiling, striking up to three creatures underneath that the dragon can see within 120 feet of it. The dragon makes one ranged attack roll (+7 to hit) against each target. On a hit, the target takes 10 (3d6) piercing damage.
  • The dragon creates an opaque wall of ice on a solid surface it can see within 120 feet of it. The wall can be up to 30 feet long, 30 feet high, and 1 foot thick. When the wall appears, each creature within its area is pushed 5 feet out of the wall’s space, appearing on whichever side of the wall it wants. Each 10-foot section of the wall has AC 5, 30 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. The wall disappears when the dragon uses this lair action again or when the dragon dies.

Regional Effects

The region containing a legendary white dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:

  • Chilly fog lightly obscures the land within 6 miles of the dragon’s lair.
  • Freezing precipitation falls within 6 miles of the dragon’s lair, sometimes forming blizzard conditions when the dragon is at rest.
  • Icy Cloud walls block off areas in the dragon’s lair. Each wall is 6 inches thick, and a 10-foot section has AC 5, 15 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage.
    If the dragon wishes to move through a wall, it can do so without slowing down.

If the dragon dies, the fog and precipitation fade within 1 day. The ice walls melt over the course of 1d10 days.

Description

Unlike other dragons, its scales are smooth and slick, teal in color but also possessing a reflective property as camouflage, the cloud dragon looses this as it ages.

Unlike other dragons, it decorates itself in some of its treasures and weaving clouds into various styles of wear. 

They are shy creatures, normally avoiding contact when they can and watching from the sidelines. However, if it finds a wounded creature it will use its healing breath to rejuvenate the creature and sometimes it will care for them. While caring for a intelligent, good aligned creature, a friendship may emerge and the once shy, timid dragon will show its true colors as an eccentric and excitable beast. 

They tend to watch the world safe from their cloud nests but are known to polymorph into humanoid forms  to explore humanoid settlements but once the curiosity runs out their skittish natures cause them to remain reclusive and leave. While doing this they may do some healings and aid those in need but as secretly as possible, if they gain the notice of others they will quickly leave. 

While these dragons are a force for good, they are meek and will rather flee while they can then fight. They are easily bullied by other dragons but will fight when their life or the life of another is on the line but only as a last resort. They will try to ease the suffering of others but will intervine to stop suffering rarely, 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ArcticMountain

DukeofGlimmer

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