Arcane Adaptation. An adaptoid has vulnerability to two randomly determined damage types (1 bludgeoning, 2 piercing, 3 slashing, 4 poison, 5, psychic, 6 radiant, 7-8 acid, 9-10 fire, 11-12 cold, 13-14 force, 15-16 lightning, 17-18 thunder, 19-20 necrotic). It has immunity to all other damage types. Every time an adaptoid receives damage, its vulnerabilities are rerandomized at the end of that turn.
Runed Exterior. The adaptoid’s armored exterior is covered in glowing arcane runes. Any character that makes a successful DC 10 Intelligence (Arcana) check can use these
runes to discern the adaptoid’s vulnerabilities.
Multiattack. The arcane adaptoid makes two fist attacks.
Fist. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
Adaptive Blast (Recharge 6). A stroke of energy forming a line 100 feet long and 5 feet wide blasts from the adaptoid in a direction of its choosing. Each creature in the line must make a Dexterity saving throw. A creature takes 6d6 damage on a failed save, or half as much damage on a successful one. The damage type of the blast is randomly determined from the vulnerabilities of any nearby adaptoids, or determined purely at random if there are no nearby adaptoids.
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